Overview
High-fidelity 3D apps usually demand powerful client hardware and struggle on low-end or mobile devices. Pixel Streaming moves rendering to cloud GPUs and pushes frames to the client as a low-latency video stream — users access it from a browser alone, with input sent back to the cloud in real time.
Key Capabilities
- Cloud rendering: compute concentrated on server GPUs; no high-end client needed.
- Zero-install access: open directly in a modern browser — no download or deployment.
- Low-latency interaction: frames over WebRTC, with mouse/keyboard/touch input streamed back in real time.
- Elastic scaling: spin up multiple instances by concurrency to match peak traffic.
- Cross-device: consistent experience on PC, mobile, and large displays.
Use Cases
- High-fidelity web presentation for digital-twin / GIS platforms.
- Customer-facing product demos, online reviews, and collaboration.
- Access to heavy 3D apps from constrained endpoints (thin clients, mobile).
Related Features
Pixel streaming is a “delivery method”, often carrying large worlds built with Cesium geospatial and World Partition; for command-center displays, combine with multi-channel rendering.