Overview
AFR (Alternate Frame Rendering) lets a multi-GPU workstation assign consecutive frames to different GPUs, raising frame rate. Enablement is simple: launch args select the pipeline and GPU count — no project content changes. DawnEngine maintains this path with a Chinese UI.
This page covers single-machine multi-GPU AFR. For LED walls, CAVE, or multi-machine sync, see ClusterDisplay.
Key Capabilities
- Alternate-frame rendering: rotate frames across GPUs for high-fidelity / high-resolution scenes
- Zero content changes: no special level or material work for AFR
- Cloud-render friendly: make better use of multi-GPU server nodes
- Gains vary by scene: measure on your target project before relying on the uplift
Use Cases
- High-end visualization and simulation where one GPU cannot hit the frame budget
- Multi-GPU acceleration on cloud / Dawn Stream nodes
Related Features
AFR works alongside Dawn Stream and World Streaming. For multi-display clusters, see ClusterDisplay.
